70 male
70 female
46 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Project lines of pure force over a short distance for 150% weapon damage as Physical.
Every third hit has a 50% chance to knock enemies up into the air.
Primary
Unlocked at level 3
Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect.
Unlocked at level 9
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.
Secondary
Unlocked at level 5
Increases your movement speed while using Tempest Rush by 25%.
Unlocked at level 20
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.
Defensive
Unlocked at level 8
Breath of Heaven also sears enemies for 505% weapon damage as Holy.
Unlocked at level 14
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Techniques
Gain 20% increased movement speed for 4 seconds after using Dashing Strike.
Dashing Strike's damage turns into Holy.
Unlocked at level 15
Cost: 50 Spirit
Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.
This ability does not start its cooldown until after its effects expire.
Focus
Unlocked at level 17
Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes.
Unlocked at level 23
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Mantras
Unlocked at level 30
Passive: Increase the strength of Mantra of Conviction so that enemies take 12% increased damage.
Unlocked at level 35
Last updated on Jul 23, 2022 2:48 AM PDT