70 male
70 female
13 male
8 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 24 Essence
Summon bone spikes from the ground dealing 120% weapon damage as Physical.
Primary
Unlocked at level 1
Bone spikes stun enemies for 1 second.
Unlocked at level 6
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage as Physical in a 15 yard radius.
Reanimation
Unlocked at level 22
Raise a massive skeletal army to pummel all enemies in a line dealing 12,000% weapon damage as Cold.
Unlocked at level 46
Cost: 10 Essence
A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
Curses
Unlocked at level 14
Increase the potency of the movement speed reduction to 100% and decaying to normal potency over 5 seconds.
Unlocked at level 27
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Secondary
Unlocked at level 5
Consumes all Essence to summon a powerful minion. The minion's damage is increased by 3% for every point of Essence consumed.
Unlocked at level 29
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Unlocked at level 9
Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
Unlocked at level 32
Consume corpses within 60 yards to restore 10 Essence per corpse.
Corpses
Unlocked at level 16
Each corpse consumed also restores 3% health.
Unlocked at level 53
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Cooldown: 10 seconds
Taunt enemies within 10 yards of you for 3.00 seconds when you are hit, based on the Templar's Strength.
Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar's Strength.
Last updated on Dec 17, 2022 9:19 AM PST