70 female
70 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Hatred
Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.
Requires Bow
Primary
Unlocked at level 1
Each consecutive pierce increases the damage of the arrow by 70%.
Hungering Arrow's damage turns into Cold.
Unlocked at level 42
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Hunting
Unlocked at level 9
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
Unlocked at level 33
Cost: 14 Discipline
Cooldown: 1.5 seconds
Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 8
Gain 100% movement speed while invisible.
Unlocked at level 14
Cooldown: 30 seconds
Active: Your raven deals an additional 500% damage on its next attack.
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
Unlocked at level 17
Active: Instantly pick up all health globes and gold within 60 yards.
Passive: Summons a pair of ferret companions that each attack for 50% of your weapon damage as Physical.
The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
Unlocked at level 46
Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds.
Life per Hit gained is increased by 25% of your Life per Kill.
Unlocked at level 16
Gain 30% increased movement speed while Shadow Power is active.
Unlocked at level 58
Cooldown: 45 seconds
Instantly restore 30 Discipline.
Unlocked at level 13
There is a 30% chance that Preparation's cooldown will not be triggered.
Unlocked at level 52
Last updated on Dec 27, 2022 8:29 PM PST