70 male - Seasonal Hero
Hardcore
70 female
70 female - Seasonal Hero
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Essence per enemy hit
Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Primary
Unlocked at level 3
Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
Grim Scythe's damage turns into Poison.
Unlocked at level 33
Cooldown: 45 seconds
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
Reanimation
Unlocked at level 13
Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
Command Golem's damage turns into Poison.
Unlocked at level 41
Target an area exploding up to 5 corpses within 11 yards dealing 1050% weapon damage as Physical to enemies within 20 yards.
Corpses
Unlocked at level 4
Freeze all enemies caught in the explosion for 2 seconds.
Corpse Explosion's damage turns into Cold.
Unlocked at level 40
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.
Blood & Bone
Unlocked at level 30
Leaves a corpse at your original location when used.
Unlocked at level 49
Cooldown: 120 seconds
All corpse skills can be used at will for 10 seconds.
Unlocked at level 38
Enemies in the Land of the Dead are periodically frozen.
Unlocked at level 43
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Unlocked at level 19
Enemies hit are also stunned for 2 seconds.
Bone Armor's damage is turned into Poison.
Unlocked at level 29
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Unlocked at level 15
Taunt enemies within 10 yards of you for 3.00 seconds when you are hit, based on the Templar's Strength.
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Last updated on Apr 22, 2024 10:13 PM PDT