33 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Hatred
Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.
Requires Bow
Primary
Unlocked at level 1
Increase Hatred generated to 7.
Hungering Arrow's damage turns into Fire.
Unlocked at level 17
Cost: 10 Hatred
Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path.
Secondary
Unlocked at level 12
A second Chakram mirrors the first. Each Chakram deals 220% weapon damage as Fire.
Unlocked at level 18
Cost: 14 Discipline
Cooldown: 1.5 seconds
Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 8
Regenerate 15% Life while invisible.
Unlocked at level 33
Cost: 8 Discipline
Tumble acrobatically 35 yards.
Hunting
Unlocked at level 9
While Vaulting, shoot 4 arrows for 75% weapon damage at nearby enemies. These shots are guaranteed Critical Hits.
Unlocked at level 16
Cooldown: 30 seconds
Active: Your raven deals an additional 500% damage on its next attack.
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
Active: Instantly gain 50 Hatred.
Passive: Summons a bat companion that attacks for 60% of your weapon damage as Physical.
The bat grants you 1 Hatred per second.
Unlocked at level 29
Cost: 3 Discipline
Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds.
Unlocked at level 21
When the enemy is killed, the mark spreads to the closest 3 enemies within 30 yards. This effect can chain repeatedly.
Unlocked at level 27
Last updated on Feb 25, 2023 10:10 PM PST