70 female
70 male
21 female
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Primary
Unlocked at level 15
Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning.
Unlocked at level 24
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.
Secondary
Unlocked at level 5
Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy.
Unlocked at level 11
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Techniques
Unlocked at level 9
Increases maximum charges to 3.
Dashing Strike's damage turns into Lightning.
Unlocked at level 32
Cooldown: 20 seconds
Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Defensive
Unlocked at level 22
Allies inside Inner Sanctuary are healed for 35,779 every second.
Heal amount is increased by 7% of your Life per Second.
Unlocked at level 31
Cost: 50 Spirit
Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.
This ability does not start its cooldown until after its effects expire.
Focus
Unlocked at level 17
Reduce the cooldown to 14 seconds.
Unlocked at level 43
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Mantras
Unlocked at level 30
Passive: Increase the strength of Mantra of Conviction so that enemies take 12% increased damage.
Unlocked at level 35
Last updated on Jan 25, 2023 7:48 PM PST