70 female
Hardcore
14 female
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 15 Essence each time damage is dealt
Siphon the blood from the targeted enemy dealing 150% weapon damage as Physical.
Siphon Blood heals you for 2% of your total health every second while channeled.
Primary
Unlocked at level 11
Essence gained is increased to 20 while you are at full health.
Unlocked at level 51
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Secondary
Unlocked at level 5
Risen mages cost 10% health to cast but last an additional 2 seconds.
Unlocked at level 47
Consume corpses within 60 yards to restore 10 Essence per corpse.
Corpses
Unlocked at level 16
Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
The range of this effect is increased by 50% of your gold pickup radius.
Unlocked at level 38
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Reanimation
Unlocked at level 9
Reduces the active Essence cost to 25.
Unlocked at level 15
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.
Blood & Bone
Unlocked at level 30
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage as Physical in a 15 yard radius.
Unlocked at level 22
Skeletons will rise from the ground and attack random targets for 50,000% total weapon damage as Physical over 4 seconds.
Unlocked at level 42
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar's Strength.
Unlocked at level 10
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Last updated on Jul 24, 2022 9:11 AM PDT