This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Fury per attack
Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path.
Frenzy's damage turns into Cold.
Unlocked at level 17
Cost: 20 Fury
A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 18 yards.
Rend's damage turns into Fire.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 150% additional Armor for 4 seconds after landing.
Unlocked at level 14
Cooldown: 12 seconds
Deal 380% weapon damage to all enemies within 9 yards.
Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.
Might
Unlocked at level 9
Throw up to 3 axes at nearby enemies that each deal 380% weapon damage.
Unlocked at level 15
Cooldown: 30 seconds
Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.
Defensive
Unlocked at level 22
Increase duration to 7 seconds.
Unlocked at level 31
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses Whirlwind and Leap.
Korlic wields a massive polearm and uses Cleave and Furious Charge.
Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.
Rage
Unlocked at level 25
The Ancients deal 540% weapon damage as Fire with each attack.
Unlocked at level 31
Cooldown: 8 seconds
Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3.00 seconds based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Cooldown: 120 seconds
When you take fatal damage, the Scoundrel conceals you from enemies for 3.00 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.
Unlocked at level 20
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Unlocked at level 5
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Unlocked at level 10
Cooldown: 20 seconds
Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3.00 seconds based on the Templar's Strength.
Unlocked at level 15
Last updated on Mar 30, 2023 7:52 PM PDT