70 female
70 female - Seasonal Hero
70 male
Hardcore
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Project lines of pure force over a short distance for 150% weapon damage as Physical.
Every third hit has a 50% chance to knock enemies up into the air.
Primary
Unlocked at level 3
Increase damage to 260% weapon damage as Fire.
Unlocked at level 18
Cost: 50 Spirit
Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.
Secondary
Unlocked at level 2
Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
Unlocked at level 15
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.
Defensive
Unlocked at level 8
Increase the healing power of Breath of Heaven to 139,469 - 182,383 Life.
Unlocked at level 21
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Techniques
Unlocked at level 9
Increases maximum charges to 3.
Dashing Strike's damage turns into Lightning.
Unlocked at level 32
Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.
This ability does not start its cooldown until after its effects expire.
Focus
Unlocked at level 17
Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds.
Unlocked at level 29
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Mantras
Unlocked at level 30
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar's Strength.
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Unlocked at level 20
Cooldown: 18 seconds
Charms an enemy to fight for you for 8 seconds.
Last updated on Apr 19, 2024 7:31 PM PDT