(2) Set: Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown. (4) Set: Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks. (6) Set: You gain 5000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.
Account Bound
"This orb is a super-spun energy gyre. Arcane and thermal energies can be sealed within for long periods, and when the spin is reversed those energies unspool and may be employed." —Magus Arrin Eberhart