70 male
70 male - Seasonal Hero
66 male
Hardcore
60 male
1 male - Seasonal Hero
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Essence per enemy hit
Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Primary
Unlocked at level 3
Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
Grim Scythe's damage turns into Poison.
Unlocked at level 33
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Secondary
Unlocked at level 5
Raise a contaminated mage that channels an aura of decay for 100% weapon damage as Poison for its duration.
Unlocked at level 15
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Blood & Bone
Unlocked at level 61
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
Unlocked at level 69
Cost: 20 Essence
Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.
Unlocked at level 2
Damage is increased by 15% for each enemy Bone Spear passes through.
Bone Spear's damage turns into Poison.
Unlocked at level 7
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Reanimation
Unlocked at level 9
Now commands your skeletons to explode, dealing 215% weapon damage as Poison to enemies within 15 yards.
Unlocked at level 49
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Unlocked at level 19
Enemies hit are also stunned for 2 seconds.
Bone Armor's damage is turned into Poison.
Unlocked at level 29
Cooldown: 3 seconds
Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3 seconds.
Requires Bow
Cooldown: 6 seconds
Blinds nearby enemies in front of the Scoundrel for 2 seconds.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts.
Increases Critical Hit Chance by 1.8% for you and the Scoundrel.
Unlocked at level 20
Last updated on Jan 13, 2021 4:16 PM PST