70 female
Hardcore
70 female - Seasonal Hero
70 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 20 Wrath
Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage.
Requires Weapon
Secondary
Unlocked at level 5
Enemies caught in the sweep are pulled toward you.
Sweep Attack's damage turns into Holy.
Unlocked at level 45
Cooldown: 30 seconds
Your skin turns to iron, absorbing 50% of all incoming damage for 4 seconds.
Defensive
Unlocked at level 8
If you take damage while Iron Skin is active, your movement speed is increased by 60% for 5 seconds and you can move through enemies unhindered.
Unlocked at level 56
Cooldown: 15 seconds
Build up a massive explosion, unleashing it after 3 seconds, dealing 1160% weapon damage as Holy to all enemies within 15 yards.
Utility
Unlocked at level 21
As the explosion charges up, it sucks in enemies. The closer it is to exploding, the more enemies it sucks in.
Unlocked at level 26
Cooldown: 16 seconds
Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds.
Unlocked at level 13
Increase the duration to 3 seconds.
Unlocked at level 42
Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds.
Passive: Recite the Law, granting you and your allies 8% increased Attack Speed.
Only one Law may be active at a time.
Laws
Unlocked at level 14
Active: Empowering the Law also increases your Critical Hit Damage by 50%.
Unlocked at level 33
Cooldown: 90 seconds
Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds.
Conviction
Unlocked at level 25
Gain 15% increased attack speed while Akarat's Champion is active.
Unlocked at level 58
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 4 seconds.
Requires Bow
Cooldown: 6 seconds
Blinds nearby enemies in front of the Scoundrel for 2 seconds.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts.
Unlocked at level 15
Increases Critical Hit Chance by 1.8% for you and the Scoundrel.
Unlocked at level 20
Heals you and the Templar for 193,112 Life.
Regenerates 6437 Life per second for you and the Templar.
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 seconds.
Rush to your aid, knocking back enemies within 15 yards and healing you for 182,383 Life.
Cooldown: 18 seconds
Charms an enemy to fight for you for 8 seconds.
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 seconds. Affected enemies will also take 3% increased damage.
Lob a bulb of magical energy that hexes enemies in an area into chickens for 5 seconds.
Unlocked at level 30
Last updated on Jan 9, 2019 4:51 PM PST